Gyms, Zoos, and Museums: Your documentation should be in-game
Gyms, Zoos, and Museums: Your documentation should be in-game
This is why game developers are skeptical of Blockchain, the Metaverse, and AI
Why are game developers so adverse to these technologies? The best way to find out is by asking folks who have lived through the history of game development.
Notes of the Tool Design Roundtables at GDC 2025
What topics were brought up, and what was discussed, at the Tool Design Roundtables at GDC 2025?
The hidden Watermelons 🍉 in your Software
What are watermelons, and what are they doing in your software?
Handoffs: Why most software sucks to use.
This is the question I get asked most often as a Tool Design Consultant, and the problem is almost always simple to solve.
That ‘Skateboard to Car’ image really grinds my gears
The idea is great, but only if used correctly. And most of the time, it is not being used correctly. We can do better!
Video: "How to think about workflows when designing tools."
"How to think about workflows when designing tools.", a workshop I did at GodotCon 2024 in Berlin.
Figma has won: Notes of the Tool Design Roundtables at GDC 2024
What topics did we discuss, and what solutions did the room bring up, at the Tool Design Roundtables at GDC 2024?
The design of a translate gizmo
What is a classic translate gizmo workflow issue that many folks deal with every day, is resolved already, but nevertheless isn’t used everywhere?
Color picker design: Can you spot a wrong color?
What makes a good color picker? What kind of workflows does it need to support?
Visual scripting is still programming
Visual scripting is still programming. Most node graph editors have made the process visual, but the workflows are still just as technical as programming.
3 things to consider when making narrative tools
You are going to make a narrative tool. What do you have to watch out for when making one, and how do you provide good workflows?
Video: There is no such thing as a sensible default in tools UX
Why you should not rely on 'sensible defaults' for the user experience of your tools.
Notes of the Tool Design Roundtables at GDC 2023
What topics were brought up, and what did we discuss, for the Tool Design Roundtables at GDC 2023?
Unreal vs Unity: A key UX difference
What are the differences between the hotkey editor interfaces of Unreal and Unity? And do they matter?
The 5 things AI tools need for good workflows
What is AI? What should it do within a workflow? What can AI do to be useful?
The Power of Spatial Documentation
What is the best place for documentation? Right where you’re using it.
The critical flaw of asset browsers
What is something that a lot of asset browsers do, that causes issues if not addressed?
The holistic UX of integrated search filters
What are integrated search filters, where are they used, and what can they achieve for you?