Resources
Talks
Workflow Guidelines from Vicarious Visions
Workflow Driven Tools Design
What I Learned About Tools Development From Games Industry Legends
Books
The classic! A book written by David Lightbown, and as far as I know the one specific book about the tool UX of game development tools. The title is very on the nose!
A classic published in 2000, and still relevant today! No matter what version you buy, the information of it will still apply to current day workflows and software.
How do your users think when looking at some initially? Does that thought change they more they think about it? This book will help out both you, and them.
Celia Hodent wrote a great book on UX for games in general. While it does not cover tools UX specifically, there is a lot here that is good to keep in mind.
This book will show you how different countries, cultures, societies, and human beings need different designs. It covers examples in fantastic and quick detail.
How different countries, cultures, societies, and human beings act? In what ways do they tend to do that? This book has great graphs to explain that to you.
Who is your average user? What do they do, on average? Which average user are you serving? Are these even good questions to ask? This book can help.