Hi, I’m Robin-Yann Storm

Robin-Yann Storm is a freelance Product & UX Designer for Tools. In the past he has worked as a full time Tool UX Designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series was built, the 'Decima' editor on which the Horizon series was built, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made him well acquainted with the workflows of Pixar's USD framework.

He has consulted companies both big and small on workflows, tools, and UGC. Next to that, he created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book ‘An Architectural Approach to Level Design, Second Edition’.