Trusty toolsets. Welcoming workflows. Unobstructed users.
Whether your tools are 2D, 3D, to make games, movies, or commercials with, the basics of tool UX design will always impact the workflow of your users. Internally, and externally. I help advise on your tools strategy and review the UX of your internal pipeline. I show where attractive UX gains can be made, as well as present best practices for complex workflows in tools to guide your team towards a better user experience. More examples are shown below, and you can contact me to see how I can help you, your team, and your project.
Photo © Koelnmesse GmbH, Oliver Wachenfeld
Tools Strategy
Understanding your goals, and why those are your goals, is critical to have the right focus on your tools. The latest new feature is important, but you may not know your driven, experienced, and expensive in-house users stuck doing busywork.
Tool Prioritization
With the right feedback in hand, the prioritization becomes critical to make sure the work being done is focused on what is important. There are guesses to be made, but calculating what is truly important to tackle can give higher gains when there is limited engineering time available. And those gains can not just be in time, but also talent retention and employee happiness.
Tool Efficiency
Making tools functional is a lot of hard and time consuming work, but if functionality is the only goal, the users themselves will also have to do hard and time consuming work to complete their work. Finding out what kind of user experience your users need can help you find the efficiency throughout your entire pipeline.
Tool & Pipeline UX Evaluations
I can walk through your tools and pipelines to find areas of improvement with deep impact, and provide a review to share with your in-house teams to drive and inform future development. This can also involve comparative analysis with other similar tools, as well as user and developer interviews.
Masterclasses
These are one hour long presentations on various topics such as asset browser design, property panels, sensible defaults, gizmo design, collecting and prioritising feedback, etc. They do not have as much audience participation as workshops, and due to this take less time for the team to attend.
Workshops
I can hold workshops which are day or half-day training sessions for your in-house users, engineers, developers. and producers. These workshops teach what to look out for in tool UX design, how to think about the process of workflow design, exercises in how to collect and prioritise feedback, and more.