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Robin-Yann Storm, Product & UX Designer for Tools
Blog
Consulting
Talks & Speaking
Resources
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Contact
Robin-Yann Storm, Product & UX Designer for Tools
Blog
Consulting
Talks & Speaking
Resources
About
Contact
Blog
Consulting
Talks & Speaking
Resources
About
Contact
Tags
  • All Posts 35
  • Conferences 10
  • Game Design 2
  • OpenUSD 5
  • Roundtables 7
  • Tool Design 23
An analysis of the Trial System in ARC Raiders (and other incentives in game development)
Robin-Yann Storm 06/03/2026 Robin-Yann Storm 06/03/2026

An analysis of the Trial System in ARC Raiders (and other incentives in game development)

How do the trials work, how does that fit into the rest of the game, and how does that involve the steam algorithm?

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The UX of Saving &amp; Quitting in Videogames</a>
Robin-Yann Storm 10/01/2024 Robin-Yann Storm 10/01/2024

The UX of Saving & Quitting in Videogames

How do you save and quit a videogame? What kind of UX is involved with that? What has been done before?

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